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/3/ - 3DCG

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File: 112 KB, 2503x2047, Blender_logo_no_text.svg.png [View same] [iqdb] [saucenao] [google]
983045 No.983045 [Reply] [Original]

>*breaks nonphotorealstic rendering*
>uhhhhh hey can you guys fix this, we're stuck on Blender 3.0
>it's just one guy
>he broke it on purpose and refuses to fix it because of his "vision" for Eevee, a realtime engine that runs at 2 fps
I'm starting to understand the criticism against Blender.

5 replies omitted. Click Reply to view.
>> No.983081

>>983045
I'm in 2.7, I know your pain

>> No.983130

What is wrong with 4.0? been using it and it just werks

>> No.983155

>>983130
No more reflections for NPR materials. It's been that way for two years, broken, on purpose.

>> No.983194
File: 169 KB, 840x351, psoft.png [View same] [iqdb] [saucenao] [google]
983194

i understand this pain, truly its annoying, but to that, you have 2 options. Get to understand the fundamentals better or use Malt.
You can also pray that one day someone will crack the psfot software already being used professionally on animes nowadays (i really want this shit, but i cant justify buying it for myself yet).

>> No.983305

>>983194
There is no understanding your way around patched-out reflections, anon. They are simply gone in an NPR workflow.



File: 78 KB, 1920x692, image.jpg [View same] [iqdb] [saucenao] [google]
983022 No.983022[DELETED]  [Reply] [Original]

What do you think is the percentage of men on this board who learn this hobby to make degenerate 3D porn?

1 replies omitted. Click Reply to view.
>> No.983032

>>983022
What do you think is the percentage of men on this board who learn this hobby to make non-degenerate 3D erotic artwork?

>> No.983037

>>983032
Negligible.

>> No.983038

>>983022
none because it's actually very hard.

>> No.983040

>>983038
Coming here to learn doesn't mean to succeed. I'd wager the percentage of people here who who think "Oh, I'm bored, I'm a 3d artist now" is quite high. They leave when they realize learning a program isn't enough and that they need proper art skills and anatomy knowledge and stuff, but there's a steady new influx.

>> No.983046

>>983022
do we really need 5 threads about porn on this board? and who among us hasn't had the desire to make a tiddy or two



File: 54 KB, 458x458, IMG_5650.jpg [View same] [iqdb] [saucenao] [google]
983013 No.983013 [Reply] [Original]

Does starting with digital sculpting ingrain the same bad artistic habits and mediocrity that happens to people who start painting digitally instead of traditionally?

It seems like the same thing where the technology allows lower skill people to seem better than they really are while simultaneously screwing over the higher end. I think trained traditional sculptors think about sculpting in a way that is higher skill than some guy who is trained in digital sculpting by some low tier industry hack and has never touched a piece of clay

>> No.983014

>>983013
Retarded nigger I sculpt both traditionally and digitally on a daily basis they are nothing alike and have very little in common please stop shitting out low iq plebian takes and delete this thread

>> No.983015

>>983014
They're nothing alike if you suck. A skilled traditional sculptor can make the transition to making high skill art (better than the stuff most industry zbrush hacks could make) in months. Once past the learning curve, it's just an incredibly easy version of real sculpting. Take a zbrush monkey and give them some clay and they can't even make a symmetrical blocked in head, it's substantially worse than what they do digitally

>> No.983017

>>983014
delete yourself



File: 67 KB, 492x494, superKamiGuru.jpg [View same] [iqdb] [saucenao] [google]
982978 No.982978 [Reply] [Original]

He taught me Blender when no one else would.
Doughnuts, anvils, chairs, you name it.

47 replies omitted. Click Reply to view.
>> No.983693

>>983691
Your parents pay $10 to $20 per month to let you run your video card, which effectively qualifies video cards as a subscription service that you also have to buy upfront. Just so you know.

>> No.983698

>>983691
Even middle ground graphics cards can’t do enough in Blender. Shut up about your imaginary specs.

>> No.983700

>>983693
>Your parents pay
I make in a month what you make in three years. The only reason I'm not charging you for replying to me and wasting my time is making fun of you makes for a fun break.

>> No.983703

>>983700
You make a lot of money and you also want to charge me. What are you a bigot or something?

>> No.983784

>>983703
>are you a bigot or something?
uhm... are you not?



File: 286 KB, 1920x1080, mohamed-hassen-foux-msbs-weapon-model-3d-model-low-poly-max-3ds-1.jpg [View same] [iqdb] [saucenao] [google]
982964 No.982964 [Reply] [Original]

How to get good relatively fast for props and weapon modeling? I need to get decent fast for personal reasons, any tips? I use maya and I understand 2D lighting and perspective in a mid level

3 replies omitted. Click Reply to view.
>> No.983128

>>983084
Realistic weapons for games

>> No.983485
File: 87 KB, 828x923, gamma boy.jpg [View same] [iqdb] [saucenao] [google]
983485

>>982964
check boltondynamics
when he's not schizoing, he actually post some good tips on modeling weapons

>> No.983581

>>983485
Hes going to have a massive schizophrenic fit again when his latest abandonware game collapses in on itself when he has to do any actual work on it instead of the shittiest possible low-poly assets and rudimentary path-finding

>> No.983610

>>983485
I find his schizorenting funny

>> No.983715

>>982964
>How to get good relatively fast for props and weapon modeling?
By modeling props and weapons, there is no shortcut, you can only roll up your sleeves and get to it, you'll get better with each new model



File: 31 KB, 624x749, 1708399022011989.jpg [View same] [iqdb] [saucenao] [google]
982934 No.982934 [Reply] [Original]

Is it now time to admit that Blender has "won", /3/?

6 replies omitted. Click Reply to view.
>> No.982957 [DELETED] 

21>d

>> No.982960
File: 20 KB, 1024x1024, asdfasef2.jpg [View same] [iqdb] [saucenao] [google]
982960

>> No.982961

>>982960

Hey there! I saw your post about 3D rendering and thought I’d chime in. 3D rendering is such a fascinating field because it blends art and technology to create stunning visuals. Whether you’re aiming for photorealistic results or going for a more stylized approach like cel shading, the possibilities are endless.

One thing I find particularly interesting is the way rendering techniques continue to evolve. From real-time rendering in games and simulations to the more methodical approach of ray tracing for film, each method has its own set of challenges and advantages. It’s all about finding the right tool for the job and pushing the boundaries of what’s possible.

What’s your take on the future of 3D rendering? Do you think we’ll see more AI integration or perhaps new methods that we haven’t even imagined yet?

>> No.982967

>>982961
>cel shading
* incel shading

>> No.983009

>>982960
I reflect your curses back at you Cris because although you were born with significant mental limitations, that doesn't give you the right to harass everybody else.



File: 86 KB, 358x399, donuts.png [View same] [iqdb] [saucenao] [google]
982920 No.982920 [Reply] [Original]

There are currently 4 donut threads in this board. Let's make a fifth one. Fuck you Cris.

5 replies omitted. Click Reply to view.
>> No.983035

>>983020
we definitely need more donut threads

>> No.983064
File: 559 KB, 1032x728, xra-silly-flashback.png [View same] [iqdb] [saucenao] [google]
983064

>>983035
well, go ahead, make one

>> No.983274
File: 3.19 MB, 360x640, 5.gif [View same] [iqdb] [saucenao] [google]
983274

>>982920
i laughed when i noticed all the doughnut threads.
it's nice we also have a thread to talk about the doughnut threads.
i liked the "le donut of blender. based!" the most.

>> No.983735
File: 46 KB, 615x177, fuck.png [View same] [iqdb] [saucenao] [google]
983735

This is the state of /3/. 8 fucking donut threads

>> No.983743

>>983735
Post your doughnut or gtfo filthy degenerated



File: 773 KB, 496x496, 1715133350265280.gif [View same] [iqdb] [saucenao] [google]
982777 No.982777 [Reply] [Original]

I made this low poly 3D model.

Any advice?

10 replies omitted. Click Reply to view.
>> No.982886

>>982876
You fucking pansy.

>> No.982887

>>982882
Software?

>> No.982926

>>982777
>Any advice?
you mean do we want any advice from you, right?
you obviously don't need any

>> No.982940

masterful work, impressive

>> No.983078

>>982887
>>982926
I don't know anything about 3D modeling techniques or recommended practices. I just noticed that using Three.js you can represent 3D objects by manipulating a data buffer and that's why I created a rudimentary tool for that purpose.

The intention of this thread is to obtain the opinion of specialized people who can point out the errors of this model and possible improvements.

>>982940
Thanks! and...thanks?



File: 1.02 MB, 1920x1080, untitled.png [View same] [iqdb] [saucenao] [google]
982733 No.982733 [Reply] [Original]

any good tutorials on how to rig this thing, also how do you guys deal with the feeling of working on something and then ralizing that is not looking good enough. sometimes i want to just start again from scratch.
any good tutorials on how to rig this thing, also how do you guys deal with the feeling of working on something and then ralizing that is not looking good enough. sometimes i want to just start again from scratch.
Any good tutorials on how to rig this thing, also how do you guys deal with the feeling of working on something and then realising that is not looking good enough. Sometimes I want to just start again from scratch.

>> No.982735
File: 559 KB, 1080x1920, 2.png [View same] [iqdb] [saucenao] [google]
982735

>>982733

>> No.982738

>>982733
the rigging tutorials by dikko on youtube are good if you want something free

>> No.982751

How deep into rigging are you already? Can you make your own skeleton and attach it? Are you past that point and want to know how to make controllers?



File: 301 KB, 518x634, Screenshot 2024-05-07 152421.png [View same] [iqdb] [saucenao] [google]
982717 No.982717 [Reply] [Original]

does anyone else do this?

2 replies omitted. Click Reply to view.
>> No.982853

>>982717
looks like bananas

>> No.982854
File: 39 KB, 978x978, GNGIQugW0AAwD7F.jpg [View same] [iqdb] [saucenao] [google]
982854

>>982853
im new to 3d modeling p-p
but I have an apple of the same guy

>> No.982860

>>982854
yay
now i love it :>

>> No.982898
File: 26 KB, 324x576, tumblr_7f34affeb3e10f7e5a93d24223b26922_70123f75_400.jpg [View same] [iqdb] [saucenao] [google]
982898

>>982860
Hes a tad silly
Just a bit bonkers
A little crazy

>> No.982932
File: 1003 KB, 600x600, 202405061534-ezgif.com-video-to-gif-converter.gif [View same] [iqdb] [saucenao] [google]
982932

>>982860
you can have another render, as a treat



File: 260 KB, 1857x2030, 345345345.png [View same] [iqdb] [saucenao] [google]
982647 No.982647 [Reply] [Original]

Tbh I used to do it a lot when I was younger, but I been losing hope, and wondered why you guys do in the first place?

I always worried that my work would end up as porn.

11 replies omitted. Click Reply to view.
>> No.982985
File: 52 KB, 882x784, futo gaming.png [View same] [iqdb] [saucenao] [google]
982985

Futo...

>> No.983021

>>982647
I animate so that I can see my video games bitches ride big fat dicks.

>> No.983029

>>982647
I have a story to tell

>> No.983103

Pretty sure we have an innate desire to see pictures move. isnt there cave paintings that were drawn in such a way to indicate movement? it's in our blood. dont know why but it is

>> No.983170

>>982690
thats why you get artfriends to share your shit with anon.
You weren't sharing porn with your friends back then?



File: 483 KB, 1920x1040, blender-default-cube.png [View same] [iqdb] [saucenao] [google]
982618 No.982618 [Reply] [Original]

Deleting the default cube in Blender is bad practice.
You're supposed to drag it out of view.

Of course the total hack hiding under the moniker "Blender Guru" (or as I like to call him "The Doughnut Grifter") teaches you to erase it.
I hate him so much.

>> No.982621

>>982618
I get satisfaction by raising it up a little, so its bottom is flush with the ground.

>> No.982622

>I just saved an empty startup file that has my UI and settings exactly how I like them
>normalfriends waste dozens of hours deleting the same fucking cube every new file
Truly subhuman.

>> No.982625

In a way you're supposed to use it.
Well that is if blenders main workflow of boxmodelling directly into the intended base topology and using multires with sculpting and use that to export LODs did work as intended.
Blender devs shill it from time to time omitting the fact that it's completely broken and there's no way to directly edit the multires data.

>> No.982683

>>982621
I must admit I also like to do this

>> No.983099

bump



File: 1 KB, 128x52, 1714965595934436.png [View same] [iqdb] [saucenao] [google]
982577 No.982577 [Reply] [Original]

You DO use it, right?

2 replies omitted. Click Reply to view.
>> No.982640

I used to, then I stopped using Windows entirely.

>> No.982643

>>982577

On my work dev computer I dump converted 3D print files there, because the program we use is defaulted to dump the files there, and I can't be bothered to change it. I honestly had no idea that folder existed before that.

>> No.982907

>>982577
> system files in the same drive as work files.
Yeah no.

>> No.983403

no, 99% of Windows users don't ever work with 3D objects and those who do have their own directory structure that is often determined by the program. pure idiocy from Microshit's side

>> No.983447
File: 4 KB, 796x64, file.png [View same] [iqdb] [saucenao] [google]
983447

>>982577
LMAO, my life is hell. everything installs itself on my c drive



File: 355 KB, 320x190, ezgif-1-336ae920de.gif [View same] [iqdb] [saucenao] [google]
982571 No.982571[DELETED]  [Reply] [Original]

Hi! I'm trying to learn Blender and here is my first animation. Do I have chances of making it?

>> No.982572

It's a little repetitive.



File: 699 KB, 200x190, 200w.gif [View same] [iqdb] [saucenao] [google]
982565 No.982565 [Reply] [Original]

>short films - make a real fucking film
>robots as they're too lazy to animate people
>12 fps Spider-Verse nausea
>it's 2D anime... but 3D!
>ugly Pixar blob people

What else?

2 replies omitted. Click Reply to view.
>> No.982580

>>982565
Also
>3d films, make a 2d animated movie like a chad
>3d art, make a real painting like the old masters
>Cg in movies, do it with puppets
>3d printing, print in 2d black ink only
>3d waifus, they are pigs and filthy whores, just 2d waifus for me

>> No.982611

3D as a whole should die

>> No.982698

>>982565
We need to come back to our roots, only drawings in the stone like our palaeolithic ancestors, the rest is shit

>> No.982706

>>982565
using MetaHumans with shitty motion capture

>> No.982715
File: 9 KB, 221x228, Daz.jpg [View same] [iqdb] [saucenao] [google]
982715

>>982565
Fuck that. Post 3dkino that will NEVER die



File: 425 KB, 1879x909, Captura.png [View same] [iqdb] [saucenao] [google]
982491 No.982491 [Reply] [Original]

spend days looking for the reason the rig kept getting fucked and deformed, went trough all bones and realized for some reason blender put 50% strength of all the mesh on both breast bones........ removed them and now it works as intended with automatic weights


but now when i try to move the character the mesh doesnt move at all even with the right weights on, help?

>> No.982506

>>982491
Maybe the lock/rot is locked?



File: 2.13 MB, 1500x882, wippy.png [View same] [iqdb] [saucenao] [google]
982476 No.982476 [Reply] [Last 50] [Original]

/wip/ - Works In Progress - "You know you guys can make this thread yourselves, right?" Edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>980444

List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2

174 replies omitted. Click Reply to view.
>> No.983711

>>982699
Substance has some nice baking, but there are other programs that also allow you to generate texture maps (height, metallic, roughness, even normal) from an image texture. Look into Materialize if you're interested, it's free too, there are more texture map generation softwares but that's the one I know best

>> No.983733

>>983678
95 seconds for 43 frames which includes 10 initialization frames which weren't included in the webm

>> No.983736
File: 1.37 MB, 3840x3840, 8high.jpg [View same] [iqdb] [saucenao] [google]
983736

>>983604

>> No.983738

>>983736
>That dildo looks painful
Nice building btw

>> No.983744

>>983733
Do you last 95 seconds while looking at your tub meat paste waifu?
Try kegel exercises



File: 70 KB, 1080x636, video.webm [View same] [iqdb] [saucenao] [google]
982422 No.982422[DELETED]  [Reply] [Original]

Hello, I've made my first animation in Blender. Do I have a chance of making it?

>> No.982423

It's extremely choppy. Everything moves at the same time- there is no overlap or successive breaking of joints. It makes no sense that his hands shake around on her hips like that and his fingers are completely static. Your are rotating her wrists on the wrong axis, and there is no offset present on the rotations making it even more robotic looking. The way he is pivoting on his knees is very unnatural looking. Her hair should be rotated towards camera- you can't connect with the character at all because you can't see her face. There is no sense of weight and no arcs. The characters dark skin gets lost on the black background. The face isn't animated at all. His thumb is clipping through her torso. Why isn't she reacting? Even if she wasn't enjoying it and was absolutely bored her face wouldn't be pixel dead like that. Every principle of animation is absent. The shading on her hair is bad.


Nice job otherwise

>> No.982424

>>982423

*her head should be rotated towards camera



File: 908 KB, 1955x1235, IMG_5394.png [View same] [iqdb] [saucenao] [google]
982416 No.982416 [Reply] [Original]

I’m new to sculpting. What tips should I know to help me better understand and visualize the things I want to make?

17 replies omitted. Click Reply to view.
>> No.982968

>>982767
Mouths are not in a plane, that's your problem.
When you sculpt always remember what's behind the skin
Your teeths are not in a plane, they are in a curve, so your mouth will set that way.
There's a million other problems with the sculpture, but for the mouth first change this.

>> No.983136
File: 2.32 MB, 3840x2160, untitled.jpg [View same] [iqdb] [saucenao] [google]
983136

I sculpted this in blender
then I gave up because it's hard as fuck and I have no talent

>> No.983139
File: 193 KB, 2000x1000, mouth tip.jpg [View same] [iqdb] [saucenao] [google]
983139

>>982754
>>982755
you're sculpting your lips into the faces, even if you plump up the lips later it still won't look right. It's the bones and the teeth that cause the mouth to come forward a little, as well as the flesh, so your sculpt looks like it's missing teeth.
You have to draw out a sort of mound that you sculp the lips into. You can probably just pull them forward now with the move brush, but it'll be easier if you do this beforehand.

>> No.983149
File: 171 KB, 1680x985, first model.jpg [View same] [iqdb] [saucenao] [google]
983149

>https://www.. youtube com/watch?v=J2_uiUEcY7w&list=PLtZ2rrCuza-oyVD-sPjB7J80qRBufWODi&index=14&t=1s

this guys sculpt series really helped me get to a good level. Just switch his reference image with any human male or female image and go from there. pic related is what i made after this vid.

>> No.983254

Professional aaa 3d character artists here.
Look up anatomy for sculptors on artstation. They have a lot of good posts that would help you understand the shapes of the human body.
One of the biggest mistakes beginners make is making the faces super flat, as you did. Every shape, buldge, wrinkle, angle or whatever on the face flows into another and there is a reason why they are the shape they are. Those images hopefully will help you understand it



File: 15 KB, 320x180, mqdefault.jpg [View same] [iqdb] [saucenao] [google]
982356 No.982356 [Reply] [Original]

https://www.youtube.com/watch?v=gKR1FHc7Iuc
this guy looks like chudjak,
also are mechanical /CAD mods in blender worth it? assuming most of us aren't going to buy solidworks

>> No.982357

https://www.freecad.org/