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>> No.983632 [View]
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983632

Worked on simulated hands today.

For this really quick test, I did a two step bone system where I had keyframed bones and then duplicated those bones but made them into stiff tissues that could slide and react with other tissues, meaning they were able to adjust themselves and more importantly not penetrate when I roughly made a fist resulting in a truly dynamic rig. Apparently this approach saves a ton of hand keying and I'm going to be using it a lot more, in all aspects of the rig.

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