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>> No.979044 [View]
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979044

Honestly, the thing I'm corect is that workflow is the most important thing in gamedev.

Is what will allow you to finish a game properly on budget, with quality, versus a failed overscoped projects with wrong tools.

Worklow is like using the correct hammer for your hand and the type of nail, versus using a screwdriver because is what everyone uses or you're used to just a screwdriver doing nails.

I just need now to use my perfect workflow to BTFO agdg.
I just need to ditch godot for gedevelop.

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