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>> No.983060 [View]
File: 1.92 MB, 1920x1080, City2a.jpg [View same] [iqdb] [saucenao] [google]
983060

>>982884
Finished up the bridge, and I started working on some of the animations.
https://files.catbox.moe/ls3c1g.mp4
I've already got a regular anim of just cruising close to the water, so now I'm playing around with some extra bits. Got a little hop over the bridge, and a zero-g roll. For some reason I couldn't do the zero-g roll using just bezier curves and tilting them, so I just had to rotate the car with keyframes.

Even when you turn the resolution up on the curve and use as little points as possible, they're still jerky as fuck when you transition from one point to another. I've got no clue what Blender's problem is with curves but it's driving me up the wall.
I've tried smoothing them out as much as I can, but it's still somewhat visible at the top of the arcs. I'm using 3 points to make the arcs and it's still jerky. I guess I could try doing it with just 2 points so there's no midpoint to transition, but then you're just moving the issue to the points where it enters/exits the maneuvers.
I'll probably figure something out though.

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