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981880 No.981880 [Reply] [Original]

Creating garment assets for game environments.

Seems it's a bit niche?

Pivoting from a Rhino + SolidWorks / Blender (to render) background.

What should I know?
Do you have tutorial/ resource recommendations?
**yes i have checked the intro guide**

>> No.981882

program is simple. you can learn 100% of it in a few days.
pattern cutting, depending on what you want to do, is not. you can learn 30% of it in a 3 year university degree.

>> No.981883

Does it make more sense to texture in CLO or bring it to blender and texture it there?

>> No.981893

>>981883
No. Marvelous has a view to layout uvs, just do that, export and texture wherever you normally do. Marvelous will export stitching at geometry iirc. You're better off building that into the textures with something like substance painter (or redo the stich geo procedurally in Houdini or geo nodes if you need autistic levels of detail)

>> No.982837

>>981880
is what you export from it meant to be bake-ready, or do you need to sculpt on top of it in zbrush?

>> No.982878

how do i make hot underwear for my hot women models
i tried looking for tutorials specifically for underwear and got some super sussy suggestions on youtube

>> No.983460

>>981880
Do you retopo in MD, or do you export to some other program?