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/vr/ - Retro Games

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File: 664 KB, 1700x1274, NEC_PC-9801UV11.jpg [View same] [iqdb] [saucenao] [google]
10942160 No.10942160 [Reply] [Original]

Why couldn't NEC make the leap to the PC-2000 and PC-XP?

>> No.10942364

>>10942160
Shitpost aside, they did. They just weren't proprietary anymore as there was 0 point in doing so, though the last PC-98s did support Windows 2000 (this also has DOS/V for NTVDM). By that time they already had well moved on to the PC-98 NX line, but that PC-98 refers to Microsoft's PC System Design Guide, after that they were just another PC compatible maker.

The reason for the decline of their own proprietary standard was competitors. NEC was one of the bigger very early adopters of non-kit PCs and their first offering was just the best option, building on that gave them a massive uncompetable market share which they made sure to defend by dealing with any real threat to their business PC ecosystem.

They handled clones "better" than IBM, making it a niche market until DOS/V came about and allowed for Kanji to be stored on disk rather than special ROM chips. This introduce affordable IBM PCs in a rather expensive Japanese market and Japanese companies would make their clones, now with more compatibility with foreign software without the reliance on porting.

By this time the PC-98's graphical capabilities weren't exactly impressive for gaming and expansions cards would be needed, this was also more effort and costs than the compatibles had to deal with.
For business all you had to do was translate the application and it should mostly work for DOS/V. Of course, NEC realizes this and decides to change their standard to work nicer with foreign stuff too until it ceases being a standard. It held on strongly to the market (~50% is a lot better than IBM at that point) until Windows 95 ended the use for NEC's PC-98 standard outside of backwards compatibility.

>> No.10942785

>>10942160
PC-88/PC-98 was a product of it's time, with a very specific reason to exist:
"Existing PCs at the time suck at handling Japanese kanji"
However that of course changed. DOS/V allowed for kanji at the software level, and now NEC's only selling point is the fact that all your software is stuck in their proprietary ecosystem.
But that doesn't end up working forever when everybody in the developed world is on a completely different standard. Eventually it becomes a problem where instead of working to make software for your system, the majority of people are now just working to port software to your system. At some point there's no reason to keep up the act. You cant (as one company) replace the existing market of tens of manufacturers, all constantly evolving and competing to create the latest, at the lowest prices.



File: 58 KB, 500x652, 1699854814634538.jpg [View same] [iqdb] [saucenao] [google]
10942093 No.10942093 [Reply] [Original]

An anon in a recently deleted thread said that the N64 had more million sellers than PS1. Because I can't reply to him anymore, I just want to tell him he's wrong.
>There are a total of 49 Nintendo 64 games on this list which are confirmed to have sold or shipped at least one million units.
>There are a total of 122 PlayStation games on this list which are confirmed to have sold or shipped at least one million units
The more you know!

>> No.10942095

It's interesting that the PS1 sold 3x as many consoles but most of its bestsellers sold about as well as N64 bestsellers. The reason is the PS1 obviously had a lot of diversity in software whereas N64 owners crowded around a few games. So, while 10% of PS1 owners bought FF7, a whopping 36% of N64 owners would have bought Mario 64

>> No.10942096

>>10942093
that guy lived rent free

>> No.10942101

>sales as quality metric
Normie business nerd logic



File: 52 KB, 267x374, Ecco-cover.jpg [View same] [iqdb] [saucenao] [google]
10942042 No.10942042 [Reply] [Original]

>find the switch
>push the boulder
>go refill your air
>backtrack
>fight against shitty westoid collision detection

Am I missing something? When does it get good?

9 replies omitted. Click Reply to view.
>> No.10942474

>When does it get good?
When you boot it up.
https://youtube.com/watch?v=GLk04DibLWs

>> No.10942503

>>10942336
>pearl clutching over "console wars"
We know who's bitching about this game. You're not clever or subtle.

>> No.10942507

It's a DUDE DRUGS LMAO type of game

>> No.10942541

>>10942503
>We know who's bitching about this game
People who realize that 95% of 16bit console games from western developers sucked ass? This has many of the typical flaws of this kind of jank, like the labyrinthine level design, dodgy hitboxes and emphasis on the visual presentation over gameplay. It's just missing the flamboyant animations and gameplay style that changes every other level.

>> No.10942560

>>10942541
>the labyrinthine level design
Nothing wrong with that, it's a game about exploration. I don't see anyone complaining about the labyrinths in Zelda or Metroid.
>dodgy hitboxes
Never had a problem with them, this sounds more like a cliché.
>emphasis on the visual presentation over gameplay.
The visuals are certainly amazing, but the gameplay is also great if you connect with the premise. Ecco is super fun to control once you get the hang on it, sometimes you just start jumping around without focusing on the main goals.
And what's your idea of a game focused on gameplay? A game like Super Metroid, where dying is impossible and you spend most of the time shooting at walls and setting bombs?



File: 256 KB, 640x480, prey0008l.jpg.gif [View same] [iqdb] [saucenao] [google]
10942004 No.10942004 [Reply] [Original]

This is never going to leak, is it?
Post screenshots of games that you're never going to be able to play.

2 replies omitted. Click Reply to view.
>> No.10942036
File: 624 KB, 1920x1200, picture-17_3862622510_o.png [View same] [iqdb] [saucenao] [google]
10942036

>>10942031

>> No.10942063
File: 3.01 MB, 2500x1406, Screenshot 2024-05-18 at 04-14-21 BioShock Infinite Early Gameplay Demonstration - YouTube.png [View same] [iqdb] [saucenao] [google]
10942063

>> No.10942071

>>10942036
oh my god this is how game models are made? you have to connect all those fucking lines? fuck that I'm never making a game

>> No.10942235

>>10942071
No, it's not, you donut.

>> No.10942382

>>10942004
https://www.youtube.com/watch?v=l4jgh3VdNm4

Fuck it looks cool. One day hopefully. Didn't the 95' build get dumped a little while ago?



File: 1.03 MB, 1200x749, sega-master-system-2-box.png [View same] [iqdb] [saucenao] [google]
10941924 No.10941924 [Reply] [Original]

13 replies omitted. Click Reply to view.
>> No.10942521

>>10942502
It's THE Sega system

>> No.10942670

I’ve been coming around on it lately. Had one as a kid and didn’t really like it. Only had Alex Kidd and Wonder Boy.
Played Fantasy Zone and Phantasy Star recently. Very cool games, but it feels like I may have seen the best already.

>> No.10942737

>>10942670
There are some other good one:

Castle of Illusion
Land of Illusion
Ninja Gaiden (though a bit easy)
Golden Axe Warrior (good Zelda clone)
Lucky Dime Caper
Wonder Boy III
Alex Kidd in Shinobi World

Some of the arcade ports are alright, like >>10942405 , Shinobi and Wonder Boy in Monster Land

>> No.10942742

>>10942212
ywnbar

>> No.10942759
File: 502 KB, 2048x1536, 1639331435097.jpg [View same] [iqdb] [saucenao] [google]
10942759

>>10941924
It's by far one of my favorite consoles of all time, such good hardware for its time, and with a nice library to match. I'm aware most of the library it has also came out on Game Gear, but I disagree it takes away from the quality, looking at the titles it has by themselves it's solid, that's all that really matters, especially looking back since they had a different role, one at home, the other portable.

Also, usually Master System has a resolution that allows me to see more, so I usually prefer it. Sure a lot of the library are inferior ports too, but that simplicity has it's charm to me, a stellar console.



File: 20 KB, 474x474, misterkun.jpg [View same] [iqdb] [saucenao] [google]
10941910 No.10941910 [Reply] [Original]

Mister FPGA is $100, now what?

2 replies omitted. Click Reply to view.
>> No.10941958

>>10941935
Dunno, better to ask in the forums.

>> No.10941964

>>10941910
Then you shills might actually have some money left to buy an ad.

>> No.10942024

>Misterfags

>> No.10942057

Now what, what? I continue to emulate games on my Windows PC for free and have a better experience doing so.

>> No.10942076

>>10941910
I've already got 500 units of the new $100 DE10 nano clone on order to scalp as soon as I get them



File: 54 KB, 629x800, 8397096-super-magnetic-neo-concept-art-2d-illustration.jpg [View same] [iqdb] [saucenao] [google]
10941843 No.10941843 [Reply] [Original]

It's Superrrrr Magnetic Neo.

>> No.10941849

>>10941843
so what's his story? why does he magnetize?

>> No.10942607

>>10941849
He’s a robot.
And his AI personality is based on that of the professor who created him.

>> No.10942667

lil' faggot



File: 4 KB, 256x224, SCAT_Title.gif [View same] [iqdb] [saucenao] [google]
10941731 No.10941731 [Reply] [Original]

It's time for SCAT

8 replies omitted. Click Reply to view.
>> No.10942664
File: 1.67 MB, 750x1023, file.png [View same] [iqdb] [saucenao] [google]
10942664

ballz

>> No.10942689
File: 7 KB, 320x208, R2_094.png [View same] [iqdb] [saucenao] [google]
10942689

>>10941758
Hi.

>> No.10942754

>>10941731
Despite the name it's a pretty fun game and I love the songs

>> No.10942780

>>10941731
We don’t call them SCATSUME for nothin

>> No.10942853

>>10941731
It's never not time for SCAT tbf



File: 74 KB, 452x678, images - 2024-05-17T221919.861.jpg [View same] [iqdb] [saucenao] [google]
10941336 No.10941336 [Reply] [Original]

Should i play this Remake or the NES game?

40 replies omitted. Click Reply to view.
>> No.10942872

>>10942868
ah yes after brainlessly shooting more amoebas you need "time to breathe"
you are probably one of those people that thinks the SA-X is scary

>> No.10942873

Zero mission is way better but it goes so far that it's not the same game anymore. So I mean I would play zero mission first. But then if you like it, metroid 1 is really good and it's not the same thing almost at all. So maybe check that out later if you're into nes games

>> No.10942906

>>10942872
>brainlessly shooting more amoebas
Spoken like a true shitter.

>> No.10942972

>>10941350
>>every room looks the same
ITS SUPPOSED TO, stupid zoomer. the whole point of the game is to force the player to draw a map or memorize the world

>> No.10942978
File: 54 KB, 680x687, 1696699376824566.png [View same] [iqdb] [saucenao] [google]
10942978

>zoomer
>zoomer
>zoomer
>zoomer
Please seek help, you are letting a throwaway /v/ meme from a few years ago dominate your thinking.



File: 24 KB, 267x371, geist.jpg [View same] [iqdb] [saucenao] [google]
10941292 No.10941292[DELETED]  [Reply] [Original]

>forget jak 1-3, sly cooper 1-3, ratchet and clank 1-3, silent hill 2, mgs2, mgs3 and god of war 1 and 2 they suck dick compared to uhm.... uh..... geist!

everyone knows, loves and fondly remembers geist. Geistbros..... we won.....



File: 388 KB, 639x720, BURGER.jpg [View same] [iqdb] [saucenao] [google]
10941271 No.10941271 [Reply] [Original]

Is super mario bros 2 (JP) good? I've heard people say it's like a kaizo hack or whatever before

6 replies omitted. Click Reply to view.
>> No.10941375
File: 2.67 MB, 828x720, SMB VS ALL STARS.webm [View same] [iqdb] [saucenao] [google]
10941375

>>10941318

>> No.10941390

>>10941340
What else is there? I know about the brick physics being fucked, but I wasn't aware of other potential problems.

>> No.10941395

>>10941340
I think Mario 1 and LL use a similar code to 3 meaning it takes Mario longer to start running and reach top speed.

>> No.10941472

>>10941271
Cheeky fucker.

>> No.10941747

It's not going to work this time either and deep down you know it



File: 9 KB, 520x340, 1715958166537464.png [View same] [iqdb] [saucenao] [google]
10941268 No.10941268 [Reply] [Original]

I wanna dive into mecha games but I don't really know where to start. What are some good mecha games?
Pic somewhat related, just something I pulled from an /m/ thread.

6 replies omitted. Click Reply to view.
>> No.10941767

had a fun time playing Metal Warriors 2P when I was younger with a friend, only wish you couldn't see the other guy's screen

>> No.10941819

>>10941650
>the analog meme fix thing is the biggest cop out
I agree. That's why I didn't say "here's a patch which makes the game work in a way it fundamentally wasn't balanced around". I said "give Nexus a shot", which was balanced with dual analog controls in mind, since the game supports it out of the box.

>> No.10941937
File: 47 KB, 1080x463, 1712770138236465.jpg [View same] [iqdb] [saucenao] [google]
10941937

>>10941268

>> No.10941978
File: 342 KB, 700x697, klaus_watercolor_03.jpg [View same] [iqdb] [saucenao] [google]
10941978

>>10941937
Euro mech.

>> No.10942028
File: 320 KB, 900x1174, GDMG8WiX0AAkxxO.jpg [View same] [iqdb] [saucenao] [google]
10942028

>>10941268
Big fan of Cybernator / Assault Suits Valken, that was my gateway to mech games. All the Assault Suits titles in the franchise are worth checking out, as well as Front Mission Gun Hazard (developed by the Assault Suits Valken team)



File: 34 KB, 554x554, 1709933538309582.jpg [View same] [iqdb] [saucenao] [google]
10941160 No.10941160 [Reply] [Original]

> what makes me tick when it comes to beautiful ladies like Chun-Li and Cammy?

>> No.10941560

And dare I say, Vega is one of the most well done characters Capcom did make.

>> No.10941875
File: 34 KB, 700x700, 1594989118186.jpg [View same] [iqdb] [saucenao] [google]
10941875

>>10941160
>writes about "beautiful ladies" such as chun-li & cammy
>pic is of vega
i see what you did there.

>> No.10941892

>>10941875
I don't geddit



File: 22 KB, 770x480, tiffanys.jpg [View same] [iqdb] [saucenao] [google]
10941095 No.10941095[DELETED]  [Reply] [Original]

I am going to march you over to the zoo and feed you to the yak

>> No.10941101
File: 30 KB, 640x400, msdos_Llamatron-2112_shareware.gif [View same] [iqdb] [saucenao] [google]
10941101

>>10941095
>yak
Jeff Minter thread?

>> No.10941103

>>10941101
you forgot to stretch to 4:3



File: 3.79 MB, 3366x2100, snes_castlevaniaiv(1).jpg [View same] [iqdb] [saucenao] [google]
10941087 No.10941087 [Reply] [Original]

Eight directional whipping.
Discuss.

17 replies omitted. Click Reply to view.
>> No.10941339

>>10941274
>harmony of dissonance
Sounds like the title of a Korn album

>> No.10941464

>>10941087
I have a real cartridge of this game

>> No.10941981

>>10941087
I wish I could play the other classicvanias with CV4's controls and multidirectional whipping. Rondo or Dracula X with those features would be fucking kino.

>> No.10942017

>>10941087
It's good but it needed level and boss design to better complement it. Also, people talk about 8 directional whipping, but they don't often talk about being able to control while jumping. But the main problem with the game is it was too long.

>> No.10942798

Because the game is great at giving the illusion that you're good at it. It's both why the game was so well received and why in the modern era of everyone wanting to be "hardcore" people love to point out it's the easiest Castlevania.
Reality is that it's not really easier than Rondo or Bloodlines, or 1 for that matter. The later half of IV is pretty though and even if you know the game by memory, executing all the action without errors is hard. I could 1cc CV1 and Rondo much easier than I did IV. But the extremely responsive controls and the unlimited continues let people tank through the game. But we all know these people claiming it's such an easy game got their ass handed to them by Stage 8, especially if they insist that "sub weapons are useless", that level is brutal without the Cross.
It's a well known fact IV is probably the hardest CV game to speedrun, precisely because the controls are so responsive, the skill ceiling is very tall, and if you want perfect execution you need real skills. Games like 1 and Rondo are much easier to play on autopilot once you know them.



File: 36 KB, 739x415, images (39).jpg [View same] [iqdb] [saucenao] [google]
10941067 No.10941067 [Reply] [Original]

now that's what I call UberEats on horse feet lmao

>> No.10941534

At least the horse riding segment

>> No.10942283

Imagine though.

>> No.10942293

Hermit/sociao recluse here.
I know what uber eats is (vaguely), what's the joke?



File: 432 KB, 1600x740, 1706292361700347.jpg [View same] [iqdb] [saucenao] [google]
10941034 No.10941034 [Reply] [Original]

Wow this game sucks
Did old men really enjoy this game back then?

46 replies omitted. Click Reply to view.
>> No.10942724

>>10941036
I usually don’t laugh at yo momma jokes, but this one was great.

>> No.10942730

>>10941730
Aspect Ratio

>> No.10942846

>>10941730
The only thing that looks bad in this image is how clearly they fucked up their build order

>> No.10942850

>>10942567
What? 2 has problems but it's not boring and braindead.

>> No.10942880

>>10941034
Pure bait thread, but no sage bc we don’t get rts threads too often here in between all the “le Mario 64 was terrible” troll threads, etc.
>>10941515
The following was never really huge, but it was passionate. This game was gd awesome to play and a gift for those of us stuck on Macs in the 90s. Agree with >>10941568 too, the dungeon maps are great and we didn’t get that back until WC3.
>>10941730
Agree StarCraft buildings etc can sometimes seem jumbled and too alike, but your image in >>10941726 doesn’t seem much better, those orc huts all start to look indistinct if you get enough of them lumped together.
>>10942567
There’s a difference between boring/braindead and formulaic. I’d argue WC1 and 2 are formulaic but not braindead. They can get boring if you’re just running similar missions for marathon sessions, but keep in mind all these games were made during an era where kids still went outside and took breaks from gaming.



File: 100 KB, 291x225, 291px-IggyOVA2.png [View same] [iqdb] [saucenao] [google]
10941028 No.10941028 [Reply] [Original]

This has been plaguing me for 25 years at least. On Win95 or 98, I had a point and click "game" that featured a Boston terrier dog. He looked kind of like Iggy from JoJo.

As far as I know, it wasn't really a game. All you did was click things in the environment and the dog would react to it. You could visit different locales and click more things, but there was no goal, no score, no story, not really a game desu, as far as I know there wasn't even an ending. I'm assuming it was a western game, it didn't seem Japanese in style at all.

I've never seen this game anywhere online. I don't remember the name obviously or the publisher. Any ideas?

>> No.10942596

Speaking of Jojo….gun n’ rose?
https://www.youtube.com/playlist?list=OLAK5uy_n0Bp_m_iEgYR8T2m9d5oSPTDL36VaM7nY

>> No.10942714
File: 39 KB, 266x412, IMG_8650.jpg [View same] [iqdb] [saucenao] [google]
10942714

>>10941028
>that dog

>> No.10942824
File: 294 KB, 650x487, microsoft-bob-2-2994011747.png [View same] [iqdb] [saucenao] [google]
10942824

>>10941028
Was it Microsoft Bob?



File: 6 KB, 320x224, images (8).png [View same] [iqdb] [saucenao] [google]
10941025 No.10941025 [Reply] [Original]

Lakers Vs Celtics And The NBA Playoffs should've been called Pistons vs Blazers And The NBA Playoffs since the Genesis port was based on the 1990 NBA Finals and neither the Lakers nor the Celtics made it that far.

1 replies omitted. Click Reply to view.
>> No.10941046

>>10941037

I'm talking about why the first one's called Lakers Vs Celtics And The NBA Playoffs even though neither team advanced to the Finals when the Genesis port came out in 1990.

So it should've been called Pistons vs Blazers And The NBA Playoffs in retrospect.

>> No.10941529

Even the halftime screen shows off highlights from either Larry Bird, Reggie Lewis, Michael Jordan, Scottie Pippen, Isiah Thomas, Dennis Rodman, James Worthy, Byron Scott, Charles Barkley, Rick Mahorn, Kevin Johnson, Tom Chambers, Clyde Drexler, Kevin Duckworth, David Robinson and Willie Anderson

>> No.10941929

Too bad you have to play four 12 minute quarters when you play in the playoffs mode, whereas Electronic Arts helped make it to where you can adjust period lengths for playoff mode.

>> No.10942116

No such thing as "celtic"

>> No.10942935

>>10941025
It's a port of the 1989 pc game of the same name



File: 6 KB, 384x384, phantoon.png [View same] [iqdb] [saucenao] [google]
10941014 No.10941014 [Reply] [Original]

Hate this little nigga like you wouldn't believe

3 replies omitted. Click Reply to view.
>> No.10941312

>>10941014
Will he bring back Ridley from death?

>> No.10941334

>>10941014
This guy is one of the reasons I can't play Super Metroid randomizer as much as I'd like to. Having to fight him when you're underpowered is a bitch and a half.

>> No.10941392

>>10941014
I usually have a tough time with him, but last time I played I ran him down pretty decently. Helps to flip over of the fire waves at the top corners. Then just gotta wait for the fucker to eventually show up and drop SM's into him. There's probably a better strat for normal missiles then SM to try to get him dead.

It is possible to do the fight damageless, I've never done it, but I've seen it.

>> No.10942324

>>10941334
Randomizers are retarded anyways and such a stupid reason to hate a boss. Just play a new game. You're vainly trying to recapture the feeling of a fresh playthrough by playing the game in an non-optimal and unfun way as proven by this very boss.

>> No.10942534

>>10941014
For me its ridley. Fuckers got me filtered still. Just cant make it.