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>> No.10914960 [View]
File: 221 KB, 1037x1073, Terra_prototype_sprites_for_FFVI.jpg [View same] [iqdb] [saucenao] [google]
10914960

>>10913790
Amano based his artwork on the description of the sprites. This meant that some prototype sprites were used as the basis of the artwork, and the artwork doesn't always reflect the finalized sprites. The developers intended the final sprite designs for readability. In hindsight, they probably could've brought back Amano to retouch his art, but they probably figured his depictions were never 1:1 to the games anyway.
I headcanon the cleaner sprite designs as the characters' WoB outfits and the grittier artwork as their one-year-later WoR outfits, and Terra starting out as blonde until she learns to transform and then keeping green until her very last scene where she loses that ability.

>> No.9278504 [View]
File: 221 KB, 1037x1073, Terra_prototype_sprites_for_FFVI.jpg [View same] [iqdb] [saucenao] [google]
9278504

>>9278461
yeah i actually hate how square doesnt give 2 shits about keeping the characters designs the way we grew up with. for the love of fuck terra has GREEN hair. it fits in the lore perfectly. everyone else in the ff6 universe have normal hair colors (except for gau but hes a demon child anyway). it hints that sometihngs off about terra- that shes not human. also its green. like life. like the fucking earth. like TERRA

beta design is closer but then she has short hair

>> No.6549701 [View]
File: 222 KB, 1037x1073, Terra_prototype_sprites_for_FFVI.jpg [View same] [iqdb] [saucenao] [google]
6549701

>>6542579
Beta Terra

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