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/vr/ - Retro Games


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File: 3.79 MB, 3366x2100, snes_castlevaniaiv(1).jpg [View same] [iqdb] [saucenao] [google]
10941087 No.10941087 [Reply] [Original]

Eight directional whipping.
Discuss.

>> No.10941092

better yet, let’s not

>> No.10941121
File: 25 KB, 576x348, D23YSBF-1106180181.jpg [View same] [iqdb] [saucenao] [google]
10941121

Fuck off james.

>> No.10941129
File: 10 KB, 448x720, bonepillar.gif [View same] [iqdb] [saucenao] [google]
10941129

>stands on platform above you
>drops whip
>*tchk* *tchk* *tchk* *tchk* *tchk* *tchk* *BLDPLDMSNMMSCKMGL*
nothing personnel

>> No.10941159

Made the game way too easy. That's why people love 4. It's a no effort completion.

>> No.10941203

>>10941087
it's cool. kinda only makes the cross useful but they nerfed the holy water so one extra subweapon being useful (though axe is really nice on the golden bat) wouldn't change much. they should've made a game with both that and the ability to cling onto ceilings in bloodlines, would've been dope.

>> No.10941217

Difficulty is all that matters. Therefore Castlevania The Adventure for the GameBoy is the best CV game.

>> No.10941227
File: 1.84 MB, 1053x1119, depth chart 2.png [View same] [iqdb] [saucenao] [google]
10941227

>>10941217
True.

>> No.10941228

I wish they would have done a castletroid with an 8 way whip, would have been interesting.

>> No.10941229

>>10941228
It would just be standing under platforms and whipping upwards while you're in safety.

>> No.10941241

>>10941227
Shit meme now, shit meme a few weeks ago when you were pushing this, fat boy.
Marble Madness isn't a sidescroller, please bite your cheek at your earliest available convenience.

>> No.10941251

>>10941217
>Castlevania The Adventure for the GameBoy is the best CV game
If only for the "ooky spooky" soundtrack

>> No.10941260

It would be fine if the level design was a bit better but CV4 has kind of mediocre and piss easy level design even beyond the 8 way whipping.

Nice atmopshere though.

>>10941159
CV4 would be easy even without it. Literally try doing a "1 way whipping only" self imposed challenge. It's still a piss easy game.

>> No.10941263

>>10941229
Just make the whip recoil off of walls instead of going through them.

>> No.10941274

>>10941228
harmony of dissonance

>> No.10941284

>>10941274
That only had 1 directional whipping+dangling.

>> No.10941285 [DELETED] 

>>10941087
AVGN SUCKS AT GAMES
thats why he likes snes assholevania because its the piss easiest. He is a turbo casual.

>> No.10941297 [DELETED] 
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10941297

>>10941087
>Eight directional whipping.
>Discuss.

>> No.10941339

>>10941274
>harmony of dissonance
Sounds like the title of a Korn album

>> No.10941464

>>10941087
I have a real cartridge of this game

>> No.10941981

>>10941087
I wish I could play the other classicvanias with CV4's controls and multidirectional whipping. Rondo or Dracula X with those features would be fucking kino.

>> No.10942017

>>10941087
It's good but it needed level and boss design to better complement it. Also, people talk about 8 directional whipping, but they don't often talk about being able to control while jumping. But the main problem with the game is it was too long.

>> No.10942798

Because the game is great at giving the illusion that you're good at it. It's both why the game was so well received and why in the modern era of everyone wanting to be "hardcore" people love to point out it's the easiest Castlevania.
Reality is that it's not really easier than Rondo or Bloodlines, or 1 for that matter. The later half of IV is pretty though and even if you know the game by memory, executing all the action without errors is hard. I could 1cc CV1 and Rondo much easier than I did IV. But the extremely responsive controls and the unlimited continues let people tank through the game. But we all know these people claiming it's such an easy game got their ass handed to them by Stage 8, especially if they insist that "sub weapons are useless", that level is brutal without the Cross.
It's a well known fact IV is probably the hardest CV game to speedrun, precisely because the controls are so responsive, the skill ceiling is very tall, and if you want perfect execution you need real skills. Games like 1 and Rondo are much easier to play on autopilot once you know them.