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/vr/ - Retro Games


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File: 202 KB, 1712x860, dothemath.jpg [View same] [iqdb] [saucenao] [google]
10907518 No.10907518 [Reply] [Original]

Was it really 64-bit?

>> No.10907523

the first true 64bit consoles were the PS4 and Xbox One, so no

>> No.10907525

>>10907518
First we have to define 64-bit. 64-bit what? Address space? Then the Nintendo 64 didn't have 64-bit, none of the consoles did until the PS4 and Xbox One.

>> No.10907527

>>10907525
The ad says data bus, so probably that.

>> No.10907535

>>10907518
>you'll see why they suffer from slow animation speed, choppy game play, grainy graphics, and poor sound quality
>releases a library of games that suffer from slow animation speed, choppy game play, grainy graphics, and poor sound quality
What did Atari mean by this?

>> No.10907543

>>10907525
the official definition is the instruction set architecture (ISA), the actual number of bits of instruction per cycle that the processor can calculate

>> No.10907550

everyone know the first true consumer 64bit processor was the AMD Athlon. the architecture is called amd64 for a reason.

>> No.10907568
File: 55 KB, 1024x682, star_wars6_movie_screencaps.com_5445.0.jpg [View same] [iqdb] [saucenao] [google]
10907568

>> No.10907604

>>10907518
32 + 32 = 64!
I will forever be amused by this

>> No.10907613

>>10907518
No. It had two 32-bit processors and some part of the GPU was technically 64 bit; that was it.

>> No.10907635

>>10907550
That's only one architecture, moron, even Intel tried before AMD with the Itanium which failed spectacularly.

>> No.10907641

>>10907518
IT WAS A PIECE OF DIARRHEA DOGSHIT

>> No.10907746

>>10907518
no really,is kinda similar to ps2 saying is 128 bitwhen in reality we can see for the specs is a 64 bit console,in a similar fashion we have sega saturn 64 bit when in specs only we can see is 32 bit.
Most consoles have messed up bit account hence you take them as what they got promoted as.
>Snes 16 bit : in reality was a 32 bit machine by specs alone (hence there was rom converters from sfc to gba in the past since is similar).
>sega saturn : if we do the same math as jaguar the saturn is a 112 bit machine.
>ps2 : again doing same maths as jaguar we have a 128 bit machine with a similar architecture to sega saturn.
so is kinda hard to even know what they really are in most cases.
>>10907523
>the first true 64bit consoles were the PS4 and Xbox One
not really that would be the nintendo 64 with the 64 bit cpu.

>> No.10907773

>>10907518
>Celeb sports games
>Three football games
>Hosenose and Booger

>> No.10907876

>>10907773
>Joe Montana Football
>John Madden Football
>NFL Sports Talk Football
>The Ooze

>> No.10907896

>>10907746
>not really that would be the nintendo 64 with the 64 bit cpu.
People like you are why this site died.

>> No.10907931

It was as "64-bit" as the SNES was "16-bit". Which is to say, not at all.

>> No.10907952

>>10907518
god that teacher looks so fuckable I could kiss the screen

>> No.10907976

>>10907518
Aside from having decent games, in most cases 8+ bit colour is all I really care about. Jag didn't really pass the first bar so don't care. I recall it had something dodgy going on like a 64 trace bus between the tom/jerry chips that wasn't fully used (may have been another one through).

>> No.10907993

>>10907518
If you count the Jaguar as 64 bit, logically you must also count the Playstation 2 as at least 1024 bit, and arguably 2560 bit.

>> No.10908014
File: 145 KB, 798x644, 1692564709100937.png [View same] [iqdb] [saucenao] [google]
10908014

>>10907518
>check out this awesome lineup of games!
>couple remakes, some ports, a bunch of sports games

>> No.10908018

>>10907993
>ps2 1024
Since when dual core 64 bit is i 1024?

>> No.10908020

>>10907993
Any obsession with bits beyond 16bit for 2d and 32bit for 3d is just gay marketing shit. Even if a console was 64bit, that would do absolutely nothing for its 3d capabilities over 32bit. Hell, even 32bit precision is overkill for the 3d of the era.

>> No.10908024

>>10908018
Widest data bus width.

>> No.10908030

>>10907527
>The ad says data bus, so probably that.

'Bit' marketing could get a little dicey at times.Sega marketed by CPU. But I think Atari went by data bus. Can both of those Tom and Jerry chips deliver 64bits worth of Data?

>> No.10908043

2^32 = 4294967296,
4294967296 x 2 =
8589934592.

2^64 = 1.8446744e+19.

Wow, that is not even close.

>> No.10908091

>>10907635
>even Intel tried before AMD with the Itanium which failed spectacularly.
>What if we make an architecture that is incompatible with 70% of the code currently being run on existing machines?
>What a genius idea, let's do it!
And they had the nerve to sabotage AMD's superior solution. And even then, AMD still managed to get their version adopted as the new standard.

>> No.10908210

>>10908030
>'Bit' marketing
yeh that is all there was to it, pure marketing, who and when started the fad I don't know, I know it stopped between the 5th and 6th gen.
btw "bits" don't really add up like this anon maths (do the math! lol) >>10907746, there was no such math to be done beyond marketing purposes
>>10907896

>> No.10908213

>>10908030
The data bus is 64 bits wide but the processors are not. That data bus links all the processors (68K, tom+jerry) to the memory.

>> No.10908513

>>10907952

The one from the TV ads definitely needed the smug getting fucked out of her.

>> No.10910494
File: 244 KB, 1024x1024, atarikarts-1661770579870.jpg [View same] [iqdb] [saucenao] [google]
10910494

yeah but we can all agree that atari karts was a real hidden gem

>> No.10910935

>>10907518
>And dizzying virtual reality games like Doom and and Alien vs. Predator.
When did people stop calling first person games virtual reality?

>> No.10910941

>>10907746
>in a similar fashion we have sega saturn 64 bit when in specs only we can see is 32 bit.
Since when was the Saturn considered 64 bit?

>> No.10910956

don't bits equate to RAM size? how could the NES have more than 256 bytes of RAM if it had an 8-bit CPU, and how could the Genesis and SNES have more than 65kB of RAM if they had 16-bit CPUs?

>> No.10911092

>>10910956
>don't bits equate to RAM size?
Based on what I could tell from random sites/tech pdfs (unfortunately some of them contain errors, ex. they mix up bits and bytes), it's a somewhat convoluted formula. Also, only the internal bus was 8-bit, the data bus was 16-bit (inherited from the MOS 6502, which Ricoh shamelessly stole and modified, in order to avoid licensing fees). The docs mentioned that NESs CPU/PPU could actually access up to 8 kilobytes (64 kilobits) each; however, massive memory prices kept pools low (hence 16 kilobits/2 kilobytes for RAM/VRAM). Same thing happened to the next generation: the Genesis could theoretically access max 256 kilobytes (68k was a hybrid 16/32-bit CPU), but actual memory pools were way lower (except for arcade boards like the System 16B, where bill of materials cost wasn't that important).

>> No.10911102
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10911102

>>10910935

>> No.10911403

The first 64-bit console was the N64.

>>10907931
Are you insinuating the SNES didn't have a 16-bit cpu?

>> No.10911506

>>10911403
It doesn't. The data bus is only 8-bit.

>> No.10911521

>>10911506
Doesn't matter. The 386SX only had a 16-bit bus but it's still a 32-bit CPU.